Arch-E Kit — Archived
modo 10 -to- modo 16 Windows 10 or 11, or Linux
modo 10 -to- modo 16 Windows 10 or 11, or Linux
Align and extrude individual or groups of profiles along the path of selected points. Creates polygon sections with UVs (mitred segments or peeled) and part names for easy selection and texturing.
Prepare profiles for sweeping by removing excess points, flattening, setting the UV seam position, etc.
Generates 2D arch and half-arch shapes (polylines or polygons) that can be extruded or swept (path or radial) to create 3D geometry, or used as a cookie cutter.
Make a wide range of casement window designs for use in arch-viz, interior visualisations and set extensions.
Create double-hung windows for use with your buildings and interior scenes.
A specialist tool for creating horizontal sliding windows and doors.
A set of window furniture mesh presets for use with modo.
Effortlessly create one or two flights of stairs using the twelve pre-made styles and eight staircase layouts. This tool provides you with more than 25 tweak-able attributes, as well as, UV and part-name generation.
Create fixed-light windows in the position and shape of selected polygons (max. 30 per run).
Takes the hard work out of dividing up polygons when forming a panel-door.
Generate floating-style shelf arrangements, with UVs, using aesthetically pleasing mathematical scales.
Make picture frames, with or without glass, in various shapes, along with UVs and polygon-part names.
Quickly place lights at the location of selected polygons
Interactively scale geometry, in one or mesh item layers, based on a single known length or by a multiplication factor or by bounds. In addition, choose to centre the geometry around the world origin and/or rest it on the ZX ground plane.
Moves all the geometry within a mesh item (at the component level; no item transforms) from a source point to a target point or the world origin. Allows per-axis alignment using novel tool handles and supports modo's 'select through' workflow.
Align a selection of points to the last selected point, along one or more axes, with a given amount of offset. This tool supports multiple mesh item/layer selections and is designed for use with modo's fast 'Select Through' workflow.
Selects all geometry that matches the height of a pre-selected vertex, edge or polygon. Also, enables the selection of geometry within a range of heights, as well as, selecting all geometry above or below the height of a selected vertex, edge or polygon.
Selects all polygons whose normal matches that of a previously selected polygon, and refine the selection based on a variety of filters; e.g. limit selection to polygons in the same plane as the target polygon.
Generates material masks (group and material) for each of the polygon part-names within your scene, whilst avoiding duplication of pre-existing part-type masks.
Generates materials specifcailly for the windows plugins. This spares you from manually creating the masks and materials.
Add, orientate and position a new locator at the point where the two selected edges meet. Use for aligning windows to openings.
Price shown is for a single-user license ("single seat") of this kit. Prices shown may vary due to exchange rate fluctuations and exclude VAT (e.g. Europe).
These tools are designed and tested for use with modo’s default, Y up-axis coordinate system. However, most do support working with the other up-axis options (YMMV).