First-Light Kit Contents
Place Highlight
Interatively place highlights (reflections from a light) precisely where you need them by clicking on- and moving across- polygon surfaces in your scene.
Useful for,
- Precise placement of specular light reflections relative to the render camera;
- Rotation of light reflections;
- Adjusting the distance of light to the surface;
How to use »
Aim At Surface
Interactivity align one or more lights to face polygon normals.
Useful for,
- Fast alignment of multiple lights;
- Adjusting the distance of lights to the surface.
- Visualise light surface targets;
How to use »
Light from Polygons
Creates a light at the centre of each selected polygon facing out along its normal.
Useful for,
- Create modo lights aligned to poly surfaces; e.g. downlights, lamps, etc.
- Concept art; e.g. placing point lights to simulate distant light sources.
How to use »
Light from View
Creates a light at the 3d view location that matches the view facing.
Useful for,
- Fast creation of lights in place.
- Creating lights with linked surface target locators.
How to use »
Point to Point Light
Creates a Point Light at each selected point in your scene.
Useful for,
- Creating multiple point lights in place.
How to use »
Edge to Cylinder Light
Creates a Cylinder Light at each selected edge with matching orientation and length.
Useful for,
- Creating multiple cylinder lights in place.
How to use »
Reflektor
Procedural creation of shapes for use a lumigons, reflectors and cards.
Useful for,
- Lumigons (luminous polygons) for lighting;
- Lumigons using your own HDR studio light images;
- Reflector Card.
How to use »
Locator from Light Hit
Creates locators at the surface each light is facing and links them to the selected lights.
Useful for,
- Creating linked locator targets for lights.
How to use »
Stick-E Locator
Interactively move a locator across the surface of a mesh; Sticks to surface.
Useful for,
- Positioning a light’s target locator; Changing the lights facing.
- Set the 3D position of a locator by clicking on a polygon surface.
How to use »
Requirements
- This plugin requires a copy of modo 10, modo 11, modo 12, modo 13 or modo 14 series to be installed.
- An internet connection is required to access the User Manual.
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Supported operating systems: 64-bit only,
- Windows 10
- Linux1
- macOS Sierra -to- Mojave
- macOS Catalina, Big Sur (Read how-to »)
1The Linux version is compiled and tested on both Ubuntu 18.04 (LTS) and Arch (Rolling). Linux is my primary development platform.
Limitations
- The tools are primary designed and tested for use with modo’s default, Y Up-Axis coordinate system. However, most do support working with the other Up-Axis options with the exception of "Locator from Light Hit" and "Light From View".
License
Price is for a single-user license ("single seat") of the First-Light Kit.
- Price excludes VAT where applicable (e.g. Europe).
- Price may vary due to exchange rate fluctuations.
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