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First Light Kit for MODO

Enhance your lighting workflow with a set of 9 custom-built (C++ plugin) lighting tools.

What’s included?

  • Place Highlight
  • Aim At Surface
  • Light from Polygons
  • Light from View
  • Point to Point Light
  • Edge to Cylinder Light
  • Reflektor
  • Locator from Light Hit
  • Stick-E Locator
  • Online user guide »

Works with...

  • modo 10 -to- modo 14.

Compatibile with...

  • Windows 10
  • Linux
  • macOS Sierra -to- Mojave
  • macOS Catalina, Big Sur (Read how-to »)

Save $5 (Full Price: $20)

Place Highlight for modo

First-Light Kit Contents

Place Highlight

Interatively place highlights (reflections from a light) precisely where you need them by clicking on- and moving across- polygon surfaces in your scene.

Useful for,

  • Precise placement of specular light reflections relative to the render camera;
  • Rotation of light reflections;
  • Adjusting the distance of light to the surface;

How to use »

Modo Lighting Kit

Aim At Surface

Interactivity align one or more lights to face polygon normals.

Useful for,

  • Fast alignment of multiple lights;
  • Adjusting the distance of lights to the surface.
  • Visualise light surface targets;

How to use »

Aim At Surface for modo

Light from Polygons

Creates a light at the centre of each selected polygon facing out along its normal.

Useful for,

  • Create modo lights aligned to poly surfaces; e.g. downlights, lamps, etc.
  • Concept art; e.g. placing point lights to simulate distant light sources.

How to use »

Light from Polygons for modo

Light from View

Creates a light at the 3d view location that matches the view facing.

Useful for,

  • Fast creation of lights in place.
  • Creating lights with linked surface target locators.

How to use »

Light from View for modo

Point to Point Light

Creates a Point Light at each selected point in your scene.

Useful for,

  • Creating multiple point lights in place.

How to use »

Highlight Tool for modo

Edge to Cylinder Light

Creates a Cylinder Light at each selected edge with matching orientation and length.

Useful for,

  • Creating multiple cylinder lights in place.

How to use »

Highlight Tool for modo


Procedural creation of shapes for use a lumigons, reflectors and cards.

Useful for,

  • Lumigons (luminous polygons) for lighting;
  • Lumigons using your own HDR studio light images;
  • Reflector Card.

How to use »

Reflektor mesh-op for modo

Locator from Light Hit

Creates locators at the surface each light is facing and links them to the selected lights.

Useful for,

  • Creating linked locator targets for lights.

How to use »

Locator from Light Hit for modo

Stick-E Locator

Interactively move a locator across the surface of a mesh; Sticks to surface.

Useful for,

  • Positioning a light’s target locator; Changing the lights facing.
  • Set the 3D position of a locator by clicking on a polygon surface.

How to use »

Stick-E Locator for modo


  • This plugin requires a copy of modo 10, modo 11, modo 12, modo 13 or modo 14 series to be installed.
  • An internet connection is required to access the User Manual.
  • Supported operating systems: 64-bit only,
    • Windows 10
    • Linux1
    • macOS Sierra -to- Mojave
    • macOS Catalina, Big Sur (Read how-to »)

1The Linux version is compiled and tested on both Ubuntu 18.04 (LTS) and Arch (Rolling). Linux is my primary development platform.


  • The tools are primary designed and tested for use with modo’s default, Y Up-Axis coordinate system. However, most do support working with the other Up-Axis options with the exception of "Locator from Light Hit" and "Light From View".


Price is for a single-user license ("single seat") of the First-Light Kit.

  • Price excludes VAT where applicable (e.g. Europe).
  • Price may vary due to exchange rate fluctuations.

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